Post by Stormcrow on Jul 18, 2005 7:13:10 GMT
PLEASE MOVE THIS TOPIC TO THE NEW BOARD OF "ENDLESS CONTINENTS, PLACES" . Wizard, druid and eremit should be able to do this tnx
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Merid is a large and buissy town, on the south east side of Grideos.
The most buisy quarters are thoose in conection with the docs where ships from all corners of the cluster are fighting for room and goods of all kinds are shiped on and off shore.
Two famous guild of trade have a large house , one on the other side of the long strecthed out harbour from the other.
The seagal trade, and Yariman Familys trade sit on the north and south end , and their banners reach high in the air.
Along side the crowded walk, countless smaller stack houses and botiques of questionable standard are lined up , and on the free ground spectacles such as jugglars, acrobats and other performances are increasingly common after sun set.
On the doc of Merid one could find allmost any thing an adventurer could dream up , both as far as item go as well as entertaiment and food.
It is all a matter of gold .
...
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Please feel free to post a description of any thing in
the docside of Merid here, to help build the town.
The rule is nothing powerfull or else interfering with whats allready been described.
The two tradeguilds should have the dominant inlfuence . tnx
____________________________________________
------------------------------------------------------------------
Merid is a large and buissy town, on the south east side of Grideos.
The most buisy quarters are thoose in conection with the docs where ships from all corners of the cluster are fighting for room and goods of all kinds are shiped on and off shore.
Two famous guild of trade have a large house , one on the other side of the long strecthed out harbour from the other.
The seagal trade, and Yariman Familys trade sit on the north and south end , and their banners reach high in the air.
Along side the crowded walk, countless smaller stack houses and botiques of questionable standard are lined up , and on the free ground spectacles such as jugglars, acrobats and other performances are increasingly common after sun set.
On the doc of Merid one could find allmost any thing an adventurer could dream up , both as far as item go as well as entertaiment and food.
It is all a matter of gold .
...
-
____________________________________________
Please feel free to post a description of any thing in
the docside of Merid here, to help build the town.
The rule is nothing powerfull or else interfering with whats allready been described.
The two tradeguilds should have the dominant inlfuence . tnx
____________________________________________