Post by shikon on Jun 11, 2006 23:41:43 GMT
here is a unclean list of weapons used for now for simplicety
energy weapons:
flamer: 3 heat, 2 damage, no minimum range, 1 2 3 range, 1 ton, occupies 1 slot
Large Laser, 8 heat, 8 damage, no minimum range, 1-5 short range, 6-10 meidum, 11-15 long, 5 tons, 2 slots
(Oh yeah, slots. Your center torso has 2 slots, your side torso has 12 slots, your leg has two, and your arms have 9)
(and your head has 1)
Medium Laser, 3 heat, 5 dmg, no minimum range, 1-3 4-6 7-9 range, 1 ton, 1 slot
small laser, 1 heat, 3 damage, no min range, 1 2 3 range, .5 tons (sorry, I must've overlooked it), 1 slot
Partical Projector Cannon, 10 heat, 10 damage, 3 min range, 1-6 7-12 13-18 range, 7 tons, 3 slots
Ballistic Weapons:
autocannon 2, 1 heat, 2 damage, 4 min range, 1-3 9-16, 17-24 range, 6 tons, 1 slot, ammo is 45 bullets per ton.
autocannon 5, 1 heat, 5 damage, 3 min range, 1-6, 7-12, 13-18 range, 8 tons, 4 slots, 20 bullets/ton
autocannon 10, 3 heat, 10 damage, no min range, 1-5 6-10 11-15 range, 12 tons, 7 slots, 10 bullets/ton
autocannon 20, 7 heat, 20 damage, no min range, 1-3 4-6 7-9 range, 14 tons, 10 slots and can occupy 2 areas(for example it can take up slots in the left torso and left arm), 5 bullets/ton
machine gun, 0 heat, 2 damage, no min range, 1 2 3 range, .5 tons, 1 slot, 200 bullets/ton
Missile weapons.
All LRM have 1-7 8-14 15-21 range.
All SRM have 1-3 4-6 7-9 range
The LRM have a 6 minimum range
LRM5 has is 2 heat, 2 tons, 1 crit slot, 24 ammo/ton
10 has 4 heat, 5 tons, 2 slots, 12 ammo/ton
15 has 5 heat, 7 tons, 3 slots, 8 ammo/ton
LRM20 has 6 heat, 10 tons, 5 slots, 6 ammo per ton.
SRM2 is 2 heat, 1 ton, 1 slot, 50 ammo/ton
4 is 3 heat, 2 tons, 1 slot, 25 ammo/ton
SRM6 is 4 heat, 3 tons, 2 slots, 15 ammo/ton
Hatchet is 0 heat, damage is your mech's tonage divided by 5 (this is 10 damage for your mech), has no ranges (it's a damn axe), weighs your mech's tons/15, and slots are the same as mechtons/15
Heat sinks are -1 heat, 1 ton, and occupy 1 slot.
Your mech has 10 heat sinks by default in it's structure.
The others go in slots and cost tonage.
small explenetionthe 3 numers for example on the flamer 1 2 3 means its range the first number is short teh next one is medium and the other is long it tell you how easy it is to hit ( the closer the more easy)
i'll explain more stuff wen i go into the game more
energy weapons:
flamer: 3 heat, 2 damage, no minimum range, 1 2 3 range, 1 ton, occupies 1 slot
Large Laser, 8 heat, 8 damage, no minimum range, 1-5 short range, 6-10 meidum, 11-15 long, 5 tons, 2 slots
(Oh yeah, slots. Your center torso has 2 slots, your side torso has 12 slots, your leg has two, and your arms have 9)
(and your head has 1)
Medium Laser, 3 heat, 5 dmg, no minimum range, 1-3 4-6 7-9 range, 1 ton, 1 slot
small laser, 1 heat, 3 damage, no min range, 1 2 3 range, .5 tons (sorry, I must've overlooked it), 1 slot
Partical Projector Cannon, 10 heat, 10 damage, 3 min range, 1-6 7-12 13-18 range, 7 tons, 3 slots
Ballistic Weapons:
autocannon 2, 1 heat, 2 damage, 4 min range, 1-3 9-16, 17-24 range, 6 tons, 1 slot, ammo is 45 bullets per ton.
autocannon 5, 1 heat, 5 damage, 3 min range, 1-6, 7-12, 13-18 range, 8 tons, 4 slots, 20 bullets/ton
autocannon 10, 3 heat, 10 damage, no min range, 1-5 6-10 11-15 range, 12 tons, 7 slots, 10 bullets/ton
autocannon 20, 7 heat, 20 damage, no min range, 1-3 4-6 7-9 range, 14 tons, 10 slots and can occupy 2 areas(for example it can take up slots in the left torso and left arm), 5 bullets/ton
machine gun, 0 heat, 2 damage, no min range, 1 2 3 range, .5 tons, 1 slot, 200 bullets/ton
Missile weapons.
All LRM have 1-7 8-14 15-21 range.
All SRM have 1-3 4-6 7-9 range
The LRM have a 6 minimum range
LRM5 has is 2 heat, 2 tons, 1 crit slot, 24 ammo/ton
10 has 4 heat, 5 tons, 2 slots, 12 ammo/ton
15 has 5 heat, 7 tons, 3 slots, 8 ammo/ton
LRM20 has 6 heat, 10 tons, 5 slots, 6 ammo per ton.
SRM2 is 2 heat, 1 ton, 1 slot, 50 ammo/ton
4 is 3 heat, 2 tons, 1 slot, 25 ammo/ton
SRM6 is 4 heat, 3 tons, 2 slots, 15 ammo/ton
Hatchet is 0 heat, damage is your mech's tonage divided by 5 (this is 10 damage for your mech), has no ranges (it's a damn axe), weighs your mech's tons/15, and slots are the same as mechtons/15
Heat sinks are -1 heat, 1 ton, and occupy 1 slot.
Your mech has 10 heat sinks by default in it's structure.
The others go in slots and cost tonage.
small explenetionthe 3 numers for example on the flamer 1 2 3 means its range the first number is short teh next one is medium and the other is long it tell you how easy it is to hit ( the closer the more easy)
i'll explain more stuff wen i go into the game more