Post by Stormcrow on Mar 15, 2006 8:07:23 GMT
-Details of the Curiniri/Half-dwarfs and the Curin-dwarfs-
Curiniri> Hiniri/-Hiris=Man, Curin=A dwarf tribe,>: "Curin Men"
A very important part of the Nanoriath setting as they are one of the standard player races effectively replacing the dwarf option.
For stats in D20, simplicity will let player use Dwarf or Human statbonuses from PHB, Reflecting wich blood flows thicker in her vains maby.
All though some ideas on a mediam racebonus might not hurt to have around to help visulise its nature.
(assigned to: Duvik, aka: Ao, D-man)
-Kir, the city of thieves-
A coastal city , in the shadow of both Gangaerin and Hellna influence-(not assigned)
Have been starting on this one myself a bit lately. Scetches on maps, some basic Ideas on mood and ideas on two merchant power houses.
-Off world-
There is a need, or a wish at least, for an exotic place far away, where odd imports and other things comming in can be reffered to. It might be no more than a set of Islands or a small continent, yet the possibilites are endless allmost as the point of this place is to be allmost independend and with very little influence comming in or going to between it and the classic regions.
Ideally this place will be an intressting variant campaign module.
All that is required of it is that it is located on the far south hemisphere and that it doesnt host the unique beeings and magic of the far north. (Elves, Trolls and them types). That and that it keeps to the general balance of the cosmos in regards to magic and that kind.
No Doubt the most free and allso the most demanding task in this list.
New Standard Player race's
In addition to the three; Human, Halfdwarf and Half-Elf, im looking to make it six.
The overall Idea is players have human blood. That is the "Self" they bring to the world, so all thees will be mixed to some degree.
I have the loosid idea of a Large and a Small type, and then One more Medium sized, possibly more human or even a Human variant type that differs more than just the common tribe variants.
For the Large one I am currently thinking of an old race that we used in the first trembling steps of roleplaying back in the 80s . The Jatte, wich is translated to english a Giant. naturally its not a Giant in the huge sense but rather a giant man.
Small..hmm..well you know how some people just want to be the little cute thing that maby reminds of something from thoose lovely kids shows..
You play NWN or the likes , there is allways one or two players popping in to your world with some gnome or halfling and happily just walks about exploring things not worrying to much about might or quests, seemingly viewing them selfs as appart from that and probaly sit about musing that noone takes notice of them.
Of course the world will honor their legacy by providing something to fill that need.
It will not be something rediculously puny though like a kender or something like that, or if it has to be their will be none like that wich surpass str 10. Cute is one thing, rediculous is another
Curiniri> Hiniri/-Hiris=Man, Curin=A dwarf tribe,>: "Curin Men"
A very important part of the Nanoriath setting as they are one of the standard player races effectively replacing the dwarf option.
For stats in D20, simplicity will let player use Dwarf or Human statbonuses from PHB, Reflecting wich blood flows thicker in her vains maby.
All though some ideas on a mediam racebonus might not hurt to have around to help visulise its nature.
(assigned to: Duvik, aka: Ao, D-man)
-Kir, the city of thieves-
A coastal city , in the shadow of both Gangaerin and Hellna influence-(not assigned)
Have been starting on this one myself a bit lately. Scetches on maps, some basic Ideas on mood and ideas on two merchant power houses.
-Off world-
There is a need, or a wish at least, for an exotic place far away, where odd imports and other things comming in can be reffered to. It might be no more than a set of Islands or a small continent, yet the possibilites are endless allmost as the point of this place is to be allmost independend and with very little influence comming in or going to between it and the classic regions.
Ideally this place will be an intressting variant campaign module.
All that is required of it is that it is located on the far south hemisphere and that it doesnt host the unique beeings and magic of the far north. (Elves, Trolls and them types). That and that it keeps to the general balance of the cosmos in regards to magic and that kind.
No Doubt the most free and allso the most demanding task in this list.
New Standard Player race's
In addition to the three; Human, Halfdwarf and Half-Elf, im looking to make it six.
The overall Idea is players have human blood. That is the "Self" they bring to the world, so all thees will be mixed to some degree.
I have the loosid idea of a Large and a Small type, and then One more Medium sized, possibly more human or even a Human variant type that differs more than just the common tribe variants.
For the Large one I am currently thinking of an old race that we used in the first trembling steps of roleplaying back in the 80s . The Jatte, wich is translated to english a Giant. naturally its not a Giant in the huge sense but rather a giant man.
Small..hmm..well you know how some people just want to be the little cute thing that maby reminds of something from thoose lovely kids shows..
You play NWN or the likes , there is allways one or two players popping in to your world with some gnome or halfling and happily just walks about exploring things not worrying to much about might or quests, seemingly viewing them selfs as appart from that and probaly sit about musing that noone takes notice of them.
Of course the world will honor their legacy by providing something to fill that need.
It will not be something rediculously puny though like a kender or something like that, or if it has to be their will be none like that wich surpass str 10. Cute is one thing, rediculous is another