Post by Stormcrow on Feb 16, 2006 3:26:10 GMT
This campaign is beeing prepared to run in OpenRpg with perhaps unconected sessions bound together in an unexpected way.
There is something in the air, something untangible and ill forboding lingers in the night over the hillsides and the moors around Tir Gwindel.
This peacefull place, a gem of tranquility, where the mixed people of Gangaerin and Kelathi live their slow moving lives in a slumber. Yet that something...
Rangers tell of the Garks increasingly restless movement nearer civilised areas and stay on constant alert. The cleric of the temple has turned away from the world and is rarely seen other than in deep prayers in front of his altar, and the elder druids complain that the little people has left the land.
Along the flowertrailed graveltracks in the village the comon man is walking about in his ordinary manner. The windmill and the watermill spins its comfortable arc as it allways has and in the herbal guarden plants are tended with the care they allways was.
The Tower of Little Gwin is peacefull as it allways was. Yet that something.....
Like if something waits to be woken, waits to be found, waits...for its heros to come challenge its might.
-
The starting location , as you might have guessed from the intro, is a little village along one of the river forks of Gwinrin.
Tir Gwindel (The Tower of Little Gwin) and/or the area near it.
This place is located in the borderland of where the influence of Tarngath and Mickelsgard fade out. In the land of Lithmar.
Historically this area has shared three major human ocupants; the Gangaerin, the Kelathi and the Helna of the south, and the less civilised areas by human meassures was allways host to gnomes and elflings. Sadly it has allways hosted the least civilised of all as well. The infamous gark.
If you want your character to base his background in Tir Gwindel, I shall provide more info as well as a map and people he/she can know.
-
I am looking for 3-4 players , at a time . not a large group cause I want things to go smooth and there should be more time for the characters to get to know eachother better.
So far I have the intresst of :
1 Half elven ranger
1 Human fighter/ guisarm trip specialist
1 undescided on character
-
There is something in the air, something untangible and ill forboding lingers in the night over the hillsides and the moors around Tir Gwindel.
This peacefull place, a gem of tranquility, where the mixed people of Gangaerin and Kelathi live their slow moving lives in a slumber. Yet that something...
Rangers tell of the Garks increasingly restless movement nearer civilised areas and stay on constant alert. The cleric of the temple has turned away from the world and is rarely seen other than in deep prayers in front of his altar, and the elder druids complain that the little people has left the land.
Along the flowertrailed graveltracks in the village the comon man is walking about in his ordinary manner. The windmill and the watermill spins its comfortable arc as it allways has and in the herbal guarden plants are tended with the care they allways was.
The Tower of Little Gwin is peacefull as it allways was. Yet that something.....
Like if something waits to be woken, waits to be found, waits...for its heros to come challenge its might.
-
The starting location , as you might have guessed from the intro, is a little village along one of the river forks of Gwinrin.
Tir Gwindel (The Tower of Little Gwin) and/or the area near it.
This place is located in the borderland of where the influence of Tarngath and Mickelsgard fade out. In the land of Lithmar.
Historically this area has shared three major human ocupants; the Gangaerin, the Kelathi and the Helna of the south, and the less civilised areas by human meassures was allways host to gnomes and elflings. Sadly it has allways hosted the least civilised of all as well. The infamous gark.
If you want your character to base his background in Tir Gwindel, I shall provide more info as well as a map and people he/she can know.
-
I am looking for 3-4 players , at a time . not a large group cause I want things to go smooth and there should be more time for the characters to get to know eachother better.
So far I have the intresst of :
1 Half elven ranger
1 Human fighter/ guisarm trip specialist
1 undescided on character
-